Below is the first 360-degree video asset integrated into the game.
Here is a preview of the asset. The camera movement simulates the player's actions within the game.
Here is the second 360-degree video asset integrated into the game.
Here’s another preview of the asset, showcasing camera movements that reflect the player’s actions in the game.
Fanta haunted mansion
I played a key role in developing Fanta Haunted Mansion, a mobile game created to promote Fanta during the Halloween season. This project allowed me to strengthen my collaboration skills while managing the integration of different software tools seamlessly.
My work involved designing and animating key elements of the game, including looping video shorts and the set design for a haunted mansion theme, all tailored to reflect Fanta's fun and spooky branding for Halloween.
To achieve this, I used After Effects and Blender, which helped bring the game’s visual elements to life.